THE RULES OF WORLD SQUASH DOUBLES

  1. THE GAME
  2. THE SCORE
  3. POINTS
  4. THE SERVICE
  5. THE PLAY
  6. GOOD RETURN
  7. LET
  8. STROKES
  9. HITTING AN OPPONENT WITH THE BALL
  10. FURTHER ATTEMPTS TO HIT THE BALL
  11. APPEALS
  12. INTERFERENCE
  13. LETS
  14. THE BALL
  15. THE WARM UP
  16. CONTINUITY OF PLAY
  17. CONDUCT ON COURT
  18. CONTROL OF A MATCH
  19. DUTIES OF A MARKER
  20. DUTIES OF A REFEREE

1. THE GAME

The game of International Squash doubles is played between two sides, each consisting of two players, each player using a specified racket, with a specified ball, and in a court constructed to WSF specified dimensions.

Notes

A. It is strongly recommended that protective eyeguards manufactured to Canadian Standards Association or United States ASTM specification be worn properly over the eyes at all times during play.

B. When the words "he", "him" and "his" are used in the rules they shall be taken to mean "she" and "her" as appropriate.

2. THE SCORE

A match shall consist of the best of three or five games at the option of the organisers of the competition. Each game is to fifteen points, in that the side which scores fifteen points wins the game, except that, on the score being called fourteen all the receiving side shall choose before the next service is delivered, to continue that game either to fifteen points (known as "Set one") or to seventeen points (known as "Set three") in which latter case the side which scores three more points wins the game. The receiving side shall in either case clearly indicate its choice to the Marker, Referee and the opponents.

The Marker shall call either "Set one" or "Set three" as applicable before play continues. The Marker shall call "Game ball" to indicate that either side requires one point to win the game in progress, "Match ball" to indicate that either side requires one point to win the match and "Match ball, game ball" if one side requires one point to win the match and the opponents require one point to win the game in progress.

3.POINTS

Points can be scored by either side. When the server's side wins a stroke it scores a point and the server retains the service; when the receiver's side wins a stroke it scores a point and the server relinquishes the service.

4.THE SERVICE

5. THE PLAY

After a good service has been delivered the sides return the ball alternately until one fails to make a good return, the ball otherwise ceases to be in play in accordance with the rules or on a call by the Marker or Referee.

6. GOOD RETURN

7. LET

A let is an undecided rally. The rally in respect of which a let is allowed shall not count and the server shall serve again from the same box.

8. STROKES

A side wins a stroke:

9. HITTING AN OPPONENT WITH THE BALL

10. FURTHER ATTEMPTS TO HIT THE BALL

If the striker strikes at and misses the ball he may make further attempts to strike it. If, after being missed, the ball touches an opponent or his racket, or anything he wears or carries, then, if, in the opinion of the Referee:

11. APPEALS

The loser of a rally may appeal against any decision of the Marker affecting that rally.

An appeal to the Referee under Rule 11 should be prefaced with the words "Appeal please". Play shall then cease until the Referee has given his decision.

If an appeal under Rule 11 is disallowed the Marker's decision shall stand. If the Referee is uncertain he shall allow a let except where provided for in the Note To Referees after Rule 11.2.1 and Notes To Referees C and D after 11.2.2.

Appeals upheld or Referee intervention under Rule 20.4 are dealt with in each specific situation below.

Note To Referees

A pointing gesture is not an appeal.

12. INTERFERENCE

13. LETS

In addition to lets allowed under other rules, lets may or shall be allowed in certain other cases.

14 .THE BALL

15. WARM UP

16. CONTINUITY OF PLAY

After the first service is delivered play shall be continuous so far as is practical provided that:

17. CONDUCT ON COURT

If the Referee considers that the behaviour of a player on court could be intimidating or offensive to an opponent, official or spectator, or could in any way bring the game into disrepute, the player's side may be penalised.

(G12) Offences which should be dealt with under this rule include audible and visible obscenities, verbal and physical abuse, dissent to Marker or Referee, abuse of racket or ball and coaching, other than during the interval b etween games. Other offences include unnecessary physical contact and excessive racket swing (Rule 12.10), unfair warm up (Rule 15.2 Note To Referees), late back on court (Rule 16.4 Notes to Referees A and B), deliberate or dangerous play or action (Rule 16.5.3) and time wasting (Rule 16.6).

(G13) For these and any other offences which, in the opinion of the Referee, justify the application of this rule, one of the following penalty provisions may be applied.

18. CONTROL OF A MATCH

A match is normally controlled by a Referee, assisted by a Marker. One person may be appointed to carry out the functions of both Referee and Marker.

When a decision has been made by the Referee he shall announce it to the players and the Marker shall repeat it with the subsequent score.

Notes To Officials

(G14) A. It is desirable to have separate Officials to carry out the roles of Marker and Referee.

B. Players are not permitted to request a change of Marker or Referee. The Tournament Referee has the sole right to replace a Marker or Referee before or after the commencement of a match.

19. DUTIES OF A MARKER

20. DUTIES OF A REFEREE